Sorcerer (video game)

Sorcerer

Developer(s) Infocom
Publisher(s) Infocom
Designer(s) Steve Meretzky
Engine ZIL
Platform(s) Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST, Commodore 64, CP/M, DEC Rainbow, Kaypro II, Macintosh, NEC APC, Osborne 1, MS-DOS, TI-99/4A, TRS-80.[1]
Release date(s) Release 4: January 31, 1984

Release 6: May 8, 1984
Release 13: October 21, 1985
Release 15: November 8, 1985
Release 18: September 4, 1986

Genre(s) Text adventure
Mode(s) Single player
Media/distribution 3½" or 5¼" disk
System requirements

No special requirements

Sorcerer is an interactive fiction computer game written by Steve Meretzky and released by Infocom in 1984. It is the second game in the magic-themed "Enchanter trilogy", preceded by Enchanter and followed by Spellbreaker. It is Infocom's eleventh game.

Contents

Plot

Following the unlikely defeat of Krill in Enchanter, the player's character has progressed from an Apprentice Enchanter to earning a coveted seat in the Circle of Enchanters. Belboz the Necromancer, the leader of the Circle, has become not only a mentor but a close friend as well. Lately, though, Belboz has seemed different. He's always distracted, even talking to himself at length. Whatever he's dealing with, Belboz doesn't see fit to confide in anyone. Surely he knows what he's doing.

But then, Belboz suddenly disappears. If he is under the influence of some evil power, the results could be disastrous — Belboz is one of the most powerful Enchanters in the land. Someone must uncover what has happened to him, and naturally that task falls to the player's character.

Sorcerer features several memorable puzzles, including an invisible but deadly glass maze and a toxic coal mine where the player must engage in short-term time travel. In addition to the spell-casting system introduced in Enchanter, there are also several magic potions to be found. Potions, naturally, are used by drinking them and each can only be used once.

Feelies

Sorcerer continued the wildly popular tradition of including, in each game box, extra items related to the game. These so-called feelies were:

(Note: the Infotater was found in the original package only. When the game was later re-released in the "gray stripe" box format, the Infotater was replaced by a "Field Guide to the Creatures of Frobozz" brochure containing the same information. Consequently, original Infotaters are highly sought-after by collectors.)

Notes

The vezza spell (view the future) was named for Al Vezza, who was Chief Financial Officer of Infocom at the time of Sorcerer's release.

Sorcerer was ranked as "Advanced" difficulty, making it the "middle" game in the trilogy in more ways than one. (Enchanter was labeled "Standard" and Spellbreaker was considered "Expert".)

Writer Steve Meretzky would later go on to use a similar magic spell system in his "Spellcasting" text adventure trilogy for Legend Entertainment.

Taglines

A new evil threatens the kingdom, and the most powerful of all enchanters has vanished...

Rescue a magician lost in a doomed kingdom!

References

  1. ^ Sorcerer at Adventureland by Hans Persson and Stefan Meier

External links